Wildermyth

Wildermyth is a different kind of RPG – one which takes place across decades and, possibly, generations. Characters are not avatars, but erstwhile companions in a company of heroes. Technically, it has a multiplayer component.

Continue reading “Wildermyth”
Sable

A YouTube comment described Sable as Breath of the Wild without combat and that maybe it was better that way. I’m inclined to agree on both counts, though my experience with Sable was seriously marred since they clearly did not have the same titanic budgets for polish available to Nintendo.

Continue reading “Sable”
Potion Craft

Potion Craft is a remarkably charming little experience where you work as an alchemist in a generic fantasy setting. It’s still in Early Access, but already there are plenty of potions to discover and people to please as you manually crush your ingredients, stir them together, and curse your lack of Windbloom.

Though I’m in the early parts of the game (and it’s still in Early Access, so not everything may be there yet), my only hopes are for more complicated potion processes (since the repeated “crush, stir, heat” gets rather boring), some way of re-planting ingredients that you’re running low on, and a mobile version (if there was ever a game made for touchscreen, it would be this).

While it definitely has a Flash game vibe, that’s not really a bad thing – it’s relaxing, moderately entertaining, and lets me nefariously mutter that my potions are too strong for you. Tier One.

Steam link

Outer Wilds: Echoes of the Eye

How do you improve upon perfection? Well, you can’t, really. Echoes of the Eye is the DLC for Outer Wilds – and since I never mentioned my final thoughts on Outer Wilds as a complete experience, I figured the DLC was the perfect time to do just that. The above screenshot has the fewest spoilers possible while technically showing some things from the DLC; this really is a game you should play blind, and the same is equally true for the DLC.

Continue reading “Outer Wilds: Echoes of the Eye”
What Remains of Edith Finch

I waffled quite a bit on where I was going to place this game. Though bits of the storytelling were fantastic, so many of the things that bother me about walking simulators were on full display. Then the game ended and I realized that What Remains of Edith Finch falls squarely into the “pretentious hints at something actually interesting, then an ending that resolves nothing” – similar to Old Gods Rising – but less insulting and with some interesting ideas – or NUTS, but with fewer mechanics.

Continue reading “What Remains of Edith Finch”