Neo Scavenger (Completed)

Hey, let me ask you something. Do you think you know Fallout? *ahem* You heard me. Fallout. Do you think. You know it? Hey! Yeah, you with the fedora. I’m talking to you. Don’t you walk away from me. FALLOUT MOTHER$%*#@$. DO YOU SPEAK IT. Because I don’t think you do. I. DON’T. THINK. YOU. DO. Because you think Fallout is the original Fallout? Don’t make me laugh. It’s Wasteland. Yes, Wasteland–a DOS game–was the original OG which would inspire people to go on and make Fallout. And I’m here to tell you, that Wasteland is garbage. What does that make Fallout? Extra garbage. What does that make Neo Scavenger? Are you even worthy of uttering its name mortal? Neo Scavenger is freaking amazing, and is the best damn Fallout game you’ll ever play.

 

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Exploding Kittens

Exploding Kittens is a card game claiming to be “a highly strategic kitty-powered version of Russian Roulette.”  Until I started this review, I was going to file Exploding Kittens under Tier Two – not bad, but not anything there to keep you entertained past an hour or so.  After reading that elevator pitch, I am inspired to write a bit more.  The premise of the game is pretty simple: draw cards until all but one player has drawn an Exploding Kitten with no Defuse card to stop it.  Everyone starts with one Defuse card, and there are chances to draw or steal more Defusal cards.  There is very little content beyond just that description, even with the advanced rule options.

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