Tides of Time

Ahh….Tides of Time.  Wait.  That’s a board game!  Yep – part of our semi-weekly tradition is to find and play a random board game.  This time, I thought it might be a good idea to write up a quick look at our experience with this game – again, the requirement to give each game a fair shake (usually an hour) stands.  In this case, we played three rounds at our FLGS.

Tides of Time styles itself as a glorious adventure of “merciless cunning, grand choices, and a deeply tactical game in only 18 cards”.  None of that is contained within the box (Not even the 18 cards – for, you see, there are actually 19 cards).  Chezni and I played several rounds, but (as might be expected), the limited number of cards does lead to limited strategy.  While its possible we were just missing some crucial aspect to the game that makes for the grand choices specified on the box, it really does seem like this is just a case where too little was included to make an engaging game.

The one redeeming aspect to the game was the card art – on extra large cards, no less.  Sadly, even that is not enough to save this from Tier Three.

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