In stark contrast to Valley, The Solus Project has a painfully slow walking speed (or I just shouldn’t have gone from Valley straight to The Solus Project). In the Solus Project, a sole survivor of a exploratory probe has crash landed on an unknown world. There’s a dead civilization and a not-so-dead one to explore, all the while trying to stay alive, stay warm (but not too warm), and get a message back to the colony ships. It’s very pretty, and there are a lot of things to like. Unfortunately, the tasks of staying alive become mere annoyances during a slow, ponderous walk to find seventeen parts for a communications array. I very much wanted to like this game, but in the end it is no more than a fetch quest.