Project Zomboid (First Impression)

There’s a lot of unneeded negativity surrounding this game, which I’d like to avoid. Instead of pointing fingers and saying “it’s the devs fault” or “it’s the player’s fault” I’d like to instead express my experience with the game at face value.

As it stands, there’s not really anything *wrong* with Project Zomboid. It’s a game with plenty of little pieces for you to dive into, explore and master. If you’re Jonesin’ for an inventory management base-building survival zombie game that plods along at a bit of a slow pace, then this game’s definitely for you. For me though, most of the game feels hollow.

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Postal 2

Ohhh, yes. A new kid on the block just moved to Duke Nukem’s neighborhood.

Fair warning; this review looks at a game that is extremely juvenile, violent, cruel, humorous and unethical. That also means it’s kind of awesome.

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Miasmata

Hey, turns out cartography is hard.

Miasmata is a unique game. You begin, shipwrecked on an island, with nothing but your empty hands and a case of the plague. Apparently, you’ve been exiled, and it’s up to you to use whatever you can find on the island to cure yourself from your inevitable disease-ridden death.

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Dragon Fin Soup

Tourniquet, tourniquet! Cut the bleeding!

 

There comes a time (1 and a half days for me apparently) when you simply have to cut off something that’s dead. Dragon Fin Soup is sadly such a game. The quintessential example of “when indie game companies go bad,” flipping through the forum posts of DFS is like reading perfectly preserved chapter book of poor management, over-hyped and undelivered promises, and disappointment in a game that is just *so* close to being good… but just doesn’t quite get there.

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Caveblazers (Completed)

“That’s a lot of blood. I like it. I want to bathe in it.”

 

Look, I’m just gonna say it–roguelikes are so good man (er, well good ones are good anyway). Caveblazers is another Tier 1 release that fits the bill. Of course once you’ve played one roguelike, you’ve played them all (conceptually) so I won’t go into great detail over things like “Tons of items! Equipment combinations! Classes! Randomization!” so much as what makes Caveblazers unique or specifically fun.

 

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