Dawnsbury Days

If you’ve talked to me about RPGs in the last two years, I’ve probably been singing the praises of Pathfinder 2e (… or The Halls of Arden Vul, but that’s another story): it’s well-balanced, has a functional economy, all the rules are freely available online, and – importantly for this review – the combat works. Remarkably, no major cRPGs have been made based on the Pathfinder 2e system, which is quite strange considering how well-suited it is for such a platform (and you’d think someone would have thought about it after seeing the success of Baldur’s Gate 3…well, other than the mad people who made a Pathfinder total conversion mod for BG3). As if to prove it, someone created a free-to-play game called Quest for the Golden Candelabra, and its success (at least in the Pathfinder community) was enough to inspire a full game sequel: Dawnsbury Days.

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The Painscreek Killings

Okay, I had a plan for this to come out two days ago as a nice Halloween-themed special episode. But my utter non-interest in finishing what turned out to be the last ten minutes of this game meant I procrastinated, so here we are. Given that this is a murder mystery, I’ll do my best to get my thoughts out mechanics-wise without spoiling too much of the story (though I will be forced to talk about one thing in the very last part of the game which is kinda-sorta spoiler-related, though it is a spoiler more about the mechanics than the plot).

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