The Curious Expedition

The Curious Expedition is a “roguelike expedition simulation set in the late 19th century” where you choose a hero, set out for an unknown land, and try to explore faster and better than your rivals from back in London.  Once you reach your unexplored area, it’s up to you to find the Golden Pyramid while managing sanity, time, and inventory slots.

It’s also an Early Access success story.  From what I understand, the developers had frequent and informative updates, finally delivering the complete game back in October – for which they are to be acclaimed and congratulated.

Unfortunately, after playing this game for an hour I felt no motivation to play further.  There seem to be many aspects of this game that interact in interesting ways, but how they work is not presented clearly – or barely at all.  And true, this is a roguelike.  Having clear explanations is almost unheard of in roguelikes (except for The Ground Gives Way, which has an excellent tutorial).  But I think the issue I was having can be explained with another roguelike: Caves of Qud.  Play an hour of CoQ and you’ll hear strange tales, see monsters lurking on every screen, die about twenty times, and drown in the atmosphere oozing out of every description.  After an hour in The Curious Expedition, I barely understand how to accomplish my goals – much less care about beating my rivals (whom you never interact with).  Every Expedition takes place in one of four biomes, and each time your goal is a Golden Pyramid somewhere deep in the continent.

If you’ll allow me another comparison, I’d direct your attention to Renowned Explorers: International Society.  If you look at the description and screenshots, you’d be forgiven for thinking that it’s the same game with slightly less pixelated graphics.  And you know what?  You’d be right.  In fact, many of the same mechanics are present in Renowned Explorers.  You choose an explorer, head to an unknown land, and try to find the quest items while managing time, inventory, and friendly relations.  The difference is that Renowned Explorers presents the information you need clearly and precisely – explaining its mechanics in about five to ten minutes of tutorial-ish gameplay.  Your team members are distinctive and lovable – making you care.  Your rivals actively try to sabotage you – giving you motivation.   Your combat options are more dependent on resource management rather than RNG – giving you options.

Again, I’m saddened to relegate this to Tier Three because The Curious Expedition could have been an entertaining foil to Renowned Explorers (though CE came out first). The Curious Expedition is an interesting example of a game with what I’d call an imbalance of flavor and mechanics.  If it had more flavor, I’d be interested in the story.  If it had purer mechanics, I’d be interested in the challenge.  Unfortunately, the elements don’t quite come together for me.  In my opinion, good games (or more specifically, good roguelikes) limit the RNG that directly affects your character – much like D&D.  The RNG should come entirely from the world you interact with, while your character – or party, in this example – is entirely under your control.

Steam link

Exanima

 

It’s Dark Souls but low-fantasy and isometric.  I haven’t completed my full hour yet (I have a feeling it’s going to take a couple to get a good feel for it), but for now it goes into Tier One – the atmosphere, music, and seemingly well-simulated world are quite enticing.
Plankton
 Why did I buy this “game”?

It’s a desk toy masquerading as an interactive experience.  The sum total of your interaction is clicking on a moving piece of plankton.  But you don’t actually have to.  It’ll play itself…albeit more slowly.

Recursed

A good puzzle platformer with a twist – recursion through chests that you can carry into other chests.  Rooms within rooms.  Kinda neat, but ultimately not worth the time it would take to beat except as a diversion when you have nothing else to do.

Steam link

Recettear: An Item Shop’s Tale
I can’t recommend this game, and I’m sad about that.

The cast of characters is quirky and fun (after all, “Capitalism, Ho!” isn’t a meme for no reason). But that’s all there is – after the second week or so, I began to realize that the mechanics lack depth and the dungeons are repetitive.

Here’s the long bit:
I have many tiny nitpicks, but the one that is the easiest to point out is that in a haggling game, you would expect … well … haggling. But there are no counter-offers – not even clever dialogue hints as to what price they’re willing to pay (that I was able to figure out, anyway). Instead, they tell you exactly how to beat the game in the tutorial – 125% for selling, 50% for buying (plus or minus 5%). High price items will be 3x the base cost. Low price items are roughly 1/2 the base cost. The Little Girl can’t afford anything. Knock 10% off for heroes.  Even worse, they all have distinct “this price is too high” responses.  Initially, I thought these would line up to how far off of a reasonable price I was.  But no, it’s just random.

And it never varies – if a haggling game makes me want to just put price tags out since there’s no actual haggling involved, then its done its job poorly.

The premise is that you’re repaying a loan and have multiple payment dates – but instead of just penalizing you for being the slightest bit under the amount, it send you back to the start of the game.  I’d be more okay with a Game Over and menu drop, since there is a save system (which almost defeats the purpose of starting over) – but instead, it resets you to day 2 and …keeps your items for some unknown reason.  Anyway – as much charm as there is, I can’t justify finishing it.  I really wanted to like it, and there’s quite a bit of potential.  But it misses the mark.

As an example of the nonsensical mechanics of this game: I buy these armor items from the guildmaster / blacksmith.  Then he comes into my shop and buys them back from me for more than he sold them.  Mr. Guildmaster: You can literally make more for yourself.  These mechanics don’t make sense.

I’m being harsh because I really wanted to like this game.  I expected a lot because of its reputation.