Kane and Lynch 2: Dog Days
Short: K&L 2 is a game where you run around in a pretty city environment and shoot people while everyone around you is screaming and shouting things intensely.

Long: K&L 2 is interesting. It’s one  of those games that tries to be a super-serious, hardcore, gritty, gang-war, weapon-selling, drug smuggling simulator where you’re never sure if the antagonists are heroes, or just a couple of tough guys out for themselves in a world that’s filled with horrible things.

Now, we’ve all seen or played this plotline at one point or another before, but the difference between K&L 2 and say, GTA, is that in GTA I can never take the plot or the environment seriously, even though I get the feeling you’re meant to. Let’s be honest–you only do the missions in GTA because you have to, and really you’re just planning the next hooker bar you’re going to shoot up. Here’s where K&L 2 gains my respect–it maintains a more or less completely immersive experience within the environment I’ve described–it doesn’t relent in being an uncomfortable gritty world where the mire is as thick around the heroes as it is the world they live in.

The environments in this game are superb–not strictly from a graphical sense, but from a design standpoint. Layouts feel natural and detailed; desks are lined with believable objects, streets are filled with restaurant tables and stacked chairs. It truly feels real, as you wander through the city streets and in cramped buildings.

The problem is that in its essence, K&L 2 is merely another cover-and-shoot game. It starts off with you interrogating some guy, which quickly leads to taking cover and shooting a bunch of dudes. It then cuts to a car crash where you take cover and shoot a bunch of dudes. Kane and Lynch decide to go visit the gang boss that is harassing them in hopes of figuring out what’s going on–all the while taking cover and shooting all his dudes. You’re at a restaurant… suddenly people bust in and you take cover and shoot. Mechanically speaking, while the game isn’t horrible, it’s nothing new or particularly engaging.

That’s not to say that the game is easy–staying true to its sense of immersion, it’s actually somewhat difficult. You never really feel powerful as you hide behind every piece of cover you can, and if you think you can run into a room and reliably gun everyone down like some superhero (or villain) you’ll quickly find yourself flat on your back in a puddle of your own bodily fluids. That being said, one rather unrealistic feature is that you can soak up more bullets than an elephant could, but considering the intelligent and coordinated attacks executed by your enemies, you need to in order to make the game playable while you learn your way around.

Kane and Lynch are interesting characters, in spite of not really saying much about themselves. I’ll admit to having no clue about any of the previous plot concerning the duo, but the two of them have an uncanny unspoken chemistry between them–something that oddly might be described even in the short time that I saw them, as a trusting love. That being said though, very little of who they are, what they do, or what their motives are, are revealed to the player early on. I have no doubt that there would be some interesting twist, some dark reveal near the third act of the game’s story, but I haven’t played far enough to see it, and I’m not sure I’m really motivated to do so.

In closing, I feel that K&L 2 would probably have made a much better under-funded TV show than a game, if they could somehow have kept the same feeling the game provided and just cut out 80% of the “running around and shooting guys” segments. Kane and Lynch are interesting characters, and I would love to see more of them… I’m just not sure that I’m willing to fight through bloodbath after bloodbath to find out. I would recommend that those who enjoy cover shooters with a gritty, uncomfortable, Pulp-Fiction-like atmosphere give it a try, but otherwise you might, like me, find yourself wishing you could just walk through the well-built streets of China, listening to conversations between Kane and Lynch instead of the sounds of bullets and the F-bomb being dropped every-other sentence.

Exanima

 

It’s Dark Souls but low-fantasy and isometric.  I haven’t completed my full hour yet (I have a feeling it’s going to take a couple to get a good feel for it), but for now it goes into Tier One – the atmosphere, music, and seemingly well-simulated world are quite enticing.
Plankton
 Why did I buy this “game”?

It’s a desk toy masquerading as an interactive experience.  The sum total of your interaction is clicking on a moving piece of plankton.  But you don’t actually have to.  It’ll play itself…albeit more slowly.

Recursed

A good puzzle platformer with a twist – recursion through chests that you can carry into other chests.  Rooms within rooms.  Kinda neat, but ultimately not worth the time it would take to beat except as a diversion when you have nothing else to do.

Steam link

Recettear: An Item Shop’s Tale
I can’t recommend this game, and I’m sad about that.

The cast of characters is quirky and fun (after all, “Capitalism, Ho!” isn’t a meme for no reason). But that’s all there is – after the second week or so, I began to realize that the mechanics lack depth and the dungeons are repetitive.

Here’s the long bit:
I have many tiny nitpicks, but the one that is the easiest to point out is that in a haggling game, you would expect … well … haggling. But there are no counter-offers – not even clever dialogue hints as to what price they’re willing to pay (that I was able to figure out, anyway). Instead, they tell you exactly how to beat the game in the tutorial – 125% for selling, 50% for buying (plus or minus 5%). High price items will be 3x the base cost. Low price items are roughly 1/2 the base cost. The Little Girl can’t afford anything. Knock 10% off for heroes.  Even worse, they all have distinct “this price is too high” responses.  Initially, I thought these would line up to how far off of a reasonable price I was.  But no, it’s just random.

And it never varies – if a haggling game makes me want to just put price tags out since there’s no actual haggling involved, then its done its job poorly.

The premise is that you’re repaying a loan and have multiple payment dates – but instead of just penalizing you for being the slightest bit under the amount, it send you back to the start of the game.  I’d be more okay with a Game Over and menu drop, since there is a save system (which almost defeats the purpose of starting over) – but instead, it resets you to day 2 and …keeps your items for some unknown reason.  Anyway – as much charm as there is, I can’t justify finishing it.  I really wanted to like it, and there’s quite a bit of potential.  But it misses the mark.

As an example of the nonsensical mechanics of this game: I buy these armor items from the guildmaster / blacksmith.  Then he comes into my shop and buys them back from me for more than he sold them.  Mr. Guildmaster: You can literally make more for yourself.  These mechanics don’t make sense.

I’m being harsh because I really wanted to like this game.  I expected a lot because of its reputation.