Dawnsbury Days

If you’ve talked to me about RPGs in the last two years, I’ve probably been singing the praises of Pathfinder 2e (… or The Halls of Arden Vul, but that’s another story): it’s well-balanced, has a functional economy, all the rules are freely available online, and – importantly for this review – the combat works. Remarkably, no major cRPGs have been made based on the Pathfinder 2e system, which is quite strange considering how well-suited it is for such a platform (and you’d think someone would have thought about it after seeing the success of Baldur’s Gate 3…well, other than the mad people who made a Pathfinder total conversion mod for BG3). As if to prove it, someone created a free-to-play game called Quest for the Golden Candelabra, and its success (at least in the Pathfinder community) was enough to inspire a full game sequel: Dawnsbury Days.

Continue reading “Dawnsbury Days”
4D Golf

One day, many years ago, I was in the car with my dad listening to NPR while they interviewed someone about string theory and additional dimensions of space. At the time, I didn’t understand it at all. Now, I know enough to know that I really didn’t understand it. And that’s where my curse began.

Continue reading “4D Golf”