So, this is the game that From Software was so afraid of that they rushed the release of the original Dark Souls, huh? I can see why…
Fantasy RPGs are sometimes a dangerous bag. Buy enough and you’ll start picking up on cheap stereotypes, repeated tropes and pointless filler in many of the titles. Dragon’s Dogma is a reminder of what a fantasy RPG should be. It is a tale that says “Sure, you can have your stats, your party members and your level grind… but why not make that fun?” It reasons, “Walking around the town and talking to NPCs is good because it develops the world and gives the player something to do, but why not remove the annoying bits?” It concludes, “Being able to jump off ledges and climb walls is a good part of any game, whether you play as an assassin or not… so why not add it to our game?” Dragon’s Dogma just feels like an RPG from Japan done right.