Subnautica: Below Zero

Some sequels take everything from the first game and are able to not only expand on the mechanics, but recontextualize what you learned in the first one. Some sequels aren’t so ambitious, but still provide an interesting continuation to a story couched in familiar mechanics. Then there are some sequels that add practically nothing new to the series and can, in fact, lower your opinion of the original entry.

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Paradise Killer

Paradise Killer is a game of three parts: an island exploration, a crime investigation visual novel, and a trial. There are serious flaws with all three of these parts, but it might be worth 5 hours anyway. Unfortunately, it’s a 10 hour game (from my 99% run through). This should be spoiler free, just in case!

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Journey

Journey is considered by many to be one of the most beautiful, best sounding, and emotionally moving video games of recent memory. I am clearly in the minority, then, when I say that I found it lacking.

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Kingdom Come: Deliverance

Kingdom Come: Deliverance is pitched as a low fantasy RPG where you play as just “a guy” in medieval times. I’m not usually one to play such games, but Bannerlord (which I still think back to, despite the faults I pointed out) made me reconsider – after all, clawing your way up from serfdom sounded vaguely interesting. Sadly, what I got was yet another “cinematic” experience with frustrating gameplay – and I didn’t even get to the combat. I suppose my run of luck with good games had to end sometime.

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