Joe Danger 2: The Movie

 

Ugh. Write enough reviews and you’ll just feel like you’re repeating yourself. Okay, let’s get to…

 

When I put this game into Tier 3, I wasn’t surprised. What surprised me was the genre of the game. Even then, it only took four minutes to figure the game out. Four minutes to identify this as a very pretty but very dumb game. I expected this to be a game where you got to play with hundreds of pieces, where you built your own movie set and tried to hit certain requirements or goals. I imagined it was going to be like “This bomb must explode, but it must do so in midair while being carried by this paper airplane,” and then you had to build the scene or something. And possibly got bonus points if you used 5 ducks in it somehow. No, I was actually disappointed to find that this is just 2D vehicle stunt game; you know, the same kinds you can find a dime-a-million-dozen on Kongregate, Newgrounds and any cell phone game provider’s service.

 

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Hyper Light Drifter

 

Am I heartless? Has my soul inside become chilled? Am I incapable of being wowed by repeated tropes? Or am I simply unable to appreciate a game like…

 

Let’s play a game. It’s called “do you care.” I’m going to ask you a couple questions, and all you have to do is answer the question, “Do you care?” Okay, let’s begin. *ahem*

You are in a place. Do you care?

 

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Below Kryll

 

Hah, finally, an actual reason to play user-made content in a platformer.

 

On its own, Below Kryll is a sub-par platformer with lame jokes. You can jump, dash, throw Kunai and hit stuff with your sword. That’s it. If this was all it was, there would be little to set this platformer apart from the fifteen kajillion other platformers out there. What makes this one special is its user-made content. No, not the fact that it has user-made content. The fact that this content is woven directly into the game itself.

 

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NEStalgia

 

At some point in life, you just have to let go.

 

This project of Lepcis and I’s have brought me a different perspective on the value of nostalgia. If you’re not having fun doing it, then don’t do it. It’s pretty much that simple. 7 months ago, before we started doing this, my plan was to play every single game I could get my hands on–even if it was trash or if I was miserable while playing it. I wanted an encyclopedic knowledge in my databanks of “game” and wouldn’t be satisfied until it was completely filled. Now, I’m not saying that I will never play and finish a sub-par game again. After all, I still really want to finish Wizardry 6, a Tier 3 game in my mind, so that I can import my characters into Wizardry 7, a Tier 1 game. I think the difference is perspective and obsession. My perspective shows me that something that isn’t fun and is poorly made does not intrinsically have value just because it is a game. If I choose to play it, it will be just that–a  choice–not a result compelled by my obsession to play all games.

 

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Hyperdimension Neptunia Re;Birth3 V Generation

 

Errrgh…

 

I think they may have been trying a bit harder in this one. Maybe. There a few small changes in combat that imply design. SP now starts at 0 and regenerates through combat which means you can’t open up with your strongest moves right off the bat. Menus have been cleaned up a bit to provide slightly more tactical data. The opening to this game was actually… kind of funny. It showed a near identical scene of the 4 goddesses fighting each other from one, but then it cuts to reveal that it was actually just the four goddesses playing a video game. Then again…

 

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Hyperdimension Neptunia Re;Birth 2 Sisters Generation

Yes, I believe I can just quote Yhatzee on this one. *ahem* “Bosoms, melons, milk factories, busts, funbags, knockers, ballistics, boobies, jugs, nipples, jubblies, STONKING GREAT TITS!”

 

 

This is the part of the article where I tell some anecdote. Sometimes it’s interesting. Sometimes it’s boring. Sometimes it’s like 90% of the episodes of Inuyasha and just exists to take up space before getting to the point. This time I’ll just give it to you straight; a while back I played a game called Fairy Fencer F. I really liked it and it restored my faith in the JRPG genre. It had just the right amount of anime, relationship simulation, fan service and interesting-yet-gratuitous mechanics that had me yearning for more when I finished. That’s when I found out that Compile Heart had made a whole slew of games under the Neptunia franchise. Excitedly, I purchased a few and dove into Hyperdimension Neptunia Re;Birth 1. It was not good.

 

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E.T. Armies

 

Ah yes, *ahem* waiter! Yes, I’d like a main dish prematurity of with a heaping side of pretentiousness please!

 

My wife worked for a brief time on a rather unstable game team lead by a self-bloated egotistical idiot. His game was going to be the game to end all games, the alpha and the omega. It was going to have the relationship structure of the Persona series but it was also going to be an intense top-down bullet hell, but it was also going to be a game where time passed on a calendar but it was also going to be…

Needless to say, she and most of her workers quit that team rather quickly.

 

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Penumbra: Requiem

 

Haha… well, played in completely the wrong order by me, I finally get the conclusion of the Penumbra series in the form of…

 

–Spoiler Alert–

I’m going to be referencing the key plots of this and the other two Penumbra games throughout this article, so if you want a chance to play them spoiler free, stop reading here.

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