4D Golf

One day, many years ago, I was in the car with my dad listening to NPR while they interviewed someone about string theory and additional dimensions of space. At the time, I didn’t understand it at all. Now, I know enough to know that I really didn’t understand it. And that’s where my curse began.

I have been fascinated with alternate geometries in video games ever since xkcd mentioned an upcoming game called Miegakure (which, by the way, was in 2010 – meaning it has been in development longer than Star Citizen, which is saying a lot). The only full video game I’ve played that has toyed with alternate geometry since then is Hyperbolica – which sadly wasn’t much fun as a game since it relied entirely on the hyperbolic geometry to carry a slow, boring walking simulator. Even in non-Euclidean space, I guess I’m not free from people setting the walking speed to 0.25x.

Enter 4D Golf: a mini golf course set in a 4+1D universe, rather than our own 3(non-compact)+1D universe. And, I’ll be honest, apparently I’m not quite good enough to think in four spatial dimensions. It’s not often you get a mini-golf simulator with a button that will line you up perfectly with the hole and still find it difficult to get there.

Towards the end of my time, I was slowly acclimating to the way things worked, but it was also definitely taking a toll on my intellect (as a side note, using mini golf as a way to embed a 3D space into a 4D one is quite clever). It’s one of those games like TIS-100 that I start burning out on just as I’m getting a good grasp on the ideas. That being said, it still goes to Tier 1 for having a variety of fascinating ways to help visualize the 4D space you inhabit.

Steam link