Eversion is a game about hailing the dark lord collecting gems in a post-apocalyptic cthulhu-esque happy little meadow, somewhat reminiscent of another game. This is both a first impression and a full review, since I finished the game in under an hour. Well, technically, I got the “bad” ending, but I didn’t really feel like doing all the work to get the “good” ending. Eversion is based on an interesting concept – the slow decay of the world around you as you traverse what I assume are different time periods in each area. Unfortunately, it’s too short – and getting the good ending requires quite a bit of additional effort. While that wouldn’t normally be so terrible, the main draw of the game is your first experience. When you are forced to go back and get every collectible skull gem, it quickly becomes just a chore since the mechanics aren’t terribly new or remarkably executed. If it were longer and had more branches, I think it would be a solid Tier One. As it is, it must go into Tier Two.