Nikopol: Secrets of the Immortals

Huh.  Another point-and-click adventure game.  While I’d like to say that I enjoyed my time playing Nikopol, three things prevented that.  (As a bonus problem: the game supports widescreen resolutions, but doesn’t actually render the game in widescreen – I’ve never run across that before.)

First was that the game was actually too detailed.  It’s hard to figure out what is a thing you’ll need and what is a thing that exists only for background.  This is made worse when the things you can pick up change as you go through the game.

Second was that the puzzles I encountered in the first level were… not terribly intuitive.  In fact, I think it’s the fastest I’ve looked up a walkthrough since I didn’t want to waste my hour. It turns out that was unavoidable.  The puzzles that exist, beyond being unintuitive, also don’t make a whole lot of sense story-wise.  For example, I was supposed to bring a portrait of my father, as seen above.  However, instead of just bringing the reel of film, I have to actually paint the portrait.

My third trouble was that the little story I did run across didn’t seem particularly engaging.  This game is apparently based on a series of graphic novels, so I would recommend reading those rather than playing this game.

So sadly, this must go to Tier Three.  It’s only a dollar right now, but I can’t even recommend it when there are games like Broken Sword 5 I have yet to play.

Steam link

 

One thought on “Nikopol: Secrets of the Immortals

  1. When I want to show someone an already existing picture, I always spend the time to carefully hand-craft a detailed painting for them. It just makes the whole act that much more personal. Besides, it’s not like everyone walks around with cameras in their pockets these days!

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