Sproggiwood is a roguelite with a home town element. You can throw yourself against a dungeon an infinite number of times while gaining gold (though losing your levels each time you die). Once you’ve completed the three level dungeon, you can spend your gold to improve your home. And I hate to say it, but it’s really boring. Perhaps if they’d drawn me in with their story, I could’ve found myself playing it more, but it just didn’t click with me. The endless interruptions explaining the most basic of game mechanics didn’t help either. Overall, though the graphics have a nice style, there just isn’t anything to sink your teeth into here.
This is the sort of game I wish I didn’t have to put into Tier Three. I like game developers, and I hate the thought of telling them that they’ve made something that I don’t find interesting in the slightest. I don’t want to put this into the same Tier as all the games that are just intentional garbage. I suppose that’s the worst part: it’s not that this game is bad – it’s just that there is nothing new or interesting here.
On a side note: one of the top Steam reviews says “I usually don’t care for roguelikes, but this one being turn-based really did it for me.” I suppose this day was unavoidable. People have now used the word roguelike to describe so many things that it no longer has any of its original meaning.
A pity, since these screenshots look pretty nice. That Steam Review though… it must have come from the same kind of person who thinks ASCII is a kind of food.