Strange Antiquities is a semi-sequel to Strange Horticulture, to the point that I almost did not write this impression because the games are so similar and most impressions will overlap. Even so, this one will be short.
There are so many little ways the gameplay of Strange Antiquities could have been improved. Certain artifacts could move overnight or affect the world around them. Certain artifacts may have affinity or antipathy for one another and react if placed close by. Your solutions to puzzles may have mattered, rather than just immediately being rejected. The gameplay loop could have consisted of more than just simple (though occasionally vague) puzzles. There could be an actual economy, rather than just an infinite supply of all antiquities.
So, as much as I hate saying this since the atmosphere continues to be quite charming (though such an antiquities shop should have even more reason to keep things labeled, especially when the original proprietor is still around), I think Potion Craft is still just the better game – and I haven’t even played 2.0 yet. Tier Three.
