Titan Quest Anniversary Edition (Completed)

 

Bust out your toga. It’s time for…

 

It’s always a little sad when a good multiplayer game’s servers get shut down. It’s always always a little like a surprise Christmas when that same game gets re-released with optimizations for modern day gaming, a fixed multiplayer system and Steam workshop out of the blue. Oh, and you get a free copy because you owned the original. Uhh….. OK! Enter Titan Quest Anniversary Edition, a re-release of Titan Quest and its expansion pack, Titan Quest Immortal Throne. We’ve seen medieval, we’ve seen futuristic but have we seen… Greco… Roman?

 

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No Time to Explain Remastered (Completed)

 

I am YOU from the future. Quick–There’s No Time to Explain This Review. Hurry!

 

So, the joke about No Time to Explain is… that there’s no time to explain. Anything. If you don’t find that the be funny, I can’t help you. You won’t like the game. If you find that hilarious then BUY THIS. You need more? Well, it won’t be as funny if I explain it. It’s sort of something you just need to play to understand. I had the original at Tier 1 (I beat it long before Lepcis and I began writing reviews so you won’t find one of it on the site). The Remastered version is basically the same game with extra content. There’s a couple more levels, workshop support and even the ability to play two player so I see no reason not to rate this one at Tier 1 as well. But again–we need to hurry. There’s no time for a review. So instead, I thought we could have some fun with a few “top X” lists.

Steam Link

 

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Inexistence (Completed)

 

Haha… I just got it. INexistence. Like, you’re IN existence? But it’s also like inexistence? Right? Right? Did you get it? IN-existence!? Right? It’s–

 

Okay, so seriously, Inexistence is a good game. It’s a Castelevania/Metroid/Mario/Zelda clone that splits its content about 80/5/10/5% respectively. So I guess… it’s mostly a Castlevania clone. That being said, it’s short enough to play in one sitting (about 2 hours) but what you get is pretty strong.

 

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ABZÛ

Brought to you by the Summer 2017 Steam Sale and bad impulse control.

I am of two minds about ABZÛ.  On the one hand, it’s a quiet, contemplative, and very pretty game.  Extremely pretty.  I mean, look at that.  There will be a heavy sprinkling of screenshots just because this game is so pretty.  It’s clearly intended as a meditative game…perhaps suggested by the various meditation spots throughout the game.  You play as a creature of some description that is as at home in the water as in the air.  The whole game is perfectly backed by chorals and strings, and is generously sprinkled with hints of a long-forgotten civilization’s ruins and Babylonian creation myth.  Honestly, all that on paper makes up what would seem to be a game I would love.

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Voyageur

Mobile Gaming

Typically, I stay away from mobile games.  It’s hard enough to get people to pay 99¢ for a game on mobile, so either development costs have to be irrationally low or the developers have to monetize the app through micro-transactions and/or ads.  The control scheme is necessarily limited, since your only easy input is touch – which means all controls need to be accessible all the time.  Worse, the average time in a mobile game play session is measured in minutes (if not seconds) rather than hours, so complex mechanics also get thrown out.  The cherry on top of this particular sundae is the remarkably terrible interface associated with the iOS app store which makes it nearly impossible to find good games.  These factors have lead to what I consider to be an extremely hostile environment: a responsible developer won’t be able to recover their development costs (unless they get very lucky or also have a port on PC/Mac/Playbox DS 3½), and an irresponsible one will often lead consumers to spend tens, hundreds, and even thousands of dollars on their “free” app.

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Castlevania: Lords of Shadow – Ultimate Edition (Completed)

Konami, please. Are Pachinko machines really your modern legacy? Are slot machines where your merit lies? How can you abandon your fans, after releasing masterpieces such as…

 

Castlevania: Lords of Shadows is not a perfect game, but contains so many perfect things. The voice-acting is triple A grade, featuring the talents of Robert Carlyle as Gabriel and Patrick Stuart as Zobek. The gameplay is solid; not always the best, but sort of a simpler version of Devil May Cry or Bayonetta. The lore and plot are pretty darn solid as well, featuring throw-backs to numerous familiar aspects of the previous titles. Technically this is a reboot of the franchise, but considering that it mostly takes place long before the events of all the other Castlevania games, it still feels like a strong continuation of the Dracula-hunting universe. Lastly, and without a doubt the most potent medal to pin to this game’s chest is it’s environments. Lords of Shadows quite possibly has the best environments I’ve ever seen in a video game in my life.

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7 Days to Die (Completed[?])

 

*Note: To get straight to the review, skip the Foreward.

–Foreward–

There are those in the world that are architects. Put them in a room filled with Legos and they will construct a complex model of various structures, roads and buildings. There are some that are artists. Put them in the same room and they will build a clever work of art out of all the pieces available to them. Then there are people like me. People with the capacity to construct, but have no desire to do so on its own. People with the creativity to create, but lacking the motivation to do so without a purpose. You see, people like me need structure with purpose; creativity with function. If you put me in a room filled with Legos, you would soon find me creating rules, mechanical structure, objectives, goals, obstacles and enemies; leading to an ultimate confrontation hidden somewhere deep within the mystical Lego kingdom. Then I would invite some friends over to try it out. That’s where games like 7 Days to Die come in.

 

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Dark Souls

Dark Souls is my favorite game series.  It’s good enough that even disliking Dark Souls II as much as I do doesn’t unseat it (the Valve-verse of Half-Life and Portal would likely be my second). I first heard about it in probably much the same way you have: that it is a remarkably difficult game with a fanatical fanbase. And also like many, I avoided it because I had heard it was so difficult. It was only when Chezni suggested that we co-op some parts of the game that I started playing.  And I died.  A lot.  I hated it.  I thought it was an unnecessarily difficult game – only fun for people who play all their games on hard mode. I preferred wandering around Skyrim, getting lost, and filling my quest log with a laundry list of dungeons to clear – why would I want to play a game that just wasn’t fun?

Slowly, though, I progressed. I learned about dropping from heights to deal more damage. I threw myself against the Asylum Demon until I beat it through a combination of luck and Chezni’s advice. I fought, inch by inch, through the Undead Burg. I figured, to borrow from Zero Punctuation, that “I’ll just keep tanking the rakes and maybe I’ll somehow become really psychotically into being rake-faced […] and I’ll be blatted in the face with rake if that isn’t kind of what happened.” It may have taken me half of the original Dark Souls, but eventually I found myself having fun.  A lot of fun.  So much fun that I kept coming back even after having beaten the game to play through on NG+.  Later, Chezni and I powered through the first few hours of Dark Souls III, which turned out to be just as good as the original (I’m intentionally omitting Dark Souls II in this statement, which I’ll get in to later).  So why did I change my mind, and why should you? Continue reading “Dark Souls”

Deus Ex: GOTY (Completed)

 

 

First Impression Review

Lepcis and I have been busy lately pretending to be adults, which has left our attention to PICD a bit scarce. Rest assured, our passion for gaming in all forms has never ebbed, it has merely had to be redirected in a few ways to better mold to our schedule. So what has ol’ Chezni been up to? Well, aside from repeatedly getting my Runner teeth kicked in by the NBN corporation controlled by Lepcis (click here if confused) I’ve been dumping my free time back into Deus Ex: Game of the Year Edition. Continue reading “Deus Ex: GOTY (Completed)”

Blackwell

Blackwell: A five game series of point-and-click adventures about guiding lost souls to the afterlife.  I love point-and-clicks, and Blackwell has a lot of good elements to it – psychic detectives, a touch of gothic horror, and just a good overall pointandclick atmosphere.  Unfortunately, unlike the games I just linked, those elements just never came together for me. This view may be biased (particularly against the later games) since I just came off of 10 hours of playing through the series (and I’ll admit, I had to look up a few puzzles), but I feel that I have to write this before my memory fails me.

Point-and-Clicks

That isn’t to say that these games are bad – in fact, they steadily improve as you play through the series.  These are solid Tier Two games – with the notable exception of the second game, Blackwell Unbound.  The trouble here comes more from the potential you find in point-and-click games.  For me, point-and-click games exist in a unique middle ground for video games.  In a fully “free” or open-world game, your practically unlimited agency makes small things like not being able to jump a two-foot-high fence a remarkable annoyance.  In a platformer, story is often neglected.  In a visual novel, there is no real challenge or choice (though there are exceptions to that rule).  Conversely, a good point-and-click adventure gives you just the amount of freedom to let you feel as if you contribute, just enough challenge to keep you thinking, and just enough story to keep you engaged.

Perhaps I’m biased.  At the end of my favorite point-and-click, The Longest Journey, I found myself unable to play any video games for a day or two – anything else would have been less perfect.  Between TLJ representing the pinnacle of story-telling and Submachine representing the pinnacle of puzzle-solving, any new point-and-click adventure game has a high bar to clear.  But before I go further about the overarching adventure, let me give you my per-game opinions.  For the record – and because I was constantly confused about it myself – the games go in this order:

  1. The Blackwell Legacy
  2. Blackwell Unbound
  3. Blackwell Convergence
  4. Blackwell Deception
  5. Blackwell Epiphany

The Blackwell Legacy

I’m afraid I don’t have any pictures for this one, since I beat it some time ago.  That says something, as I never found the motivation to go on to the rest of the series.  The protagonist, Rosa Blackwell, is a medium that leads lost souls – ghosts – to the afterlife, with the aid of her spirit guide, Joey Mallone.  Joey is a 30s clothing shop clerk who was gunned down after his best friend got into debt with a loan shark.  This is important, as it is never clearly explained why Joey is special or how often these “spirit guides” are created.  A Tier Two game since I had fun, but there wasn’t enough of the overarching plot to really draw me in.

Blackwell Unbound

Unbound is a prequel, following the aunt of Rosa – mentioned in the first game – back before she lost her grip on reality after the universe poured into her mind. That’s understandable, but this game frustrated me the most in the series.  The protagonist isn’t particularly likable, the puzzles were the worst of the series, and the only connection to the main games was explained in 30 seconds in the next game. You can safely skip this game and move on to Convergence without losing much, so it must be relegated to Tier Three.

Blackwell Convergence

I think this was my favorite of the series: just the right blend of mysterious foreboding and day-to-day ghostbustin’. One of the most important mechanical changes happened here as well – your cursor changes color depending on which character you are currently controlling (which was quite relieving, having played the previous game). The series’ art also peaked right around here.  The pixel art may not be quite as good as Epiphany, but at least the character portraits aren’t in a jarringly different style. The NPCs are well-developed and feature some of the best side characters of the series. It finishes strong with the hope of future adventures ahead.  The entire game has charm and conjures up that certain panache which good 90s games captured so well.  This is the game I almost put into Tier One – and if you’re okay with a semi-cliffhanger, I’d almost suggest that you stop playing here (while also having skipped Unbound).

Blackwell Deception

And they were doing so well.  While this game keeps some of the refinement of the previous one, it also introduces the two major issues I had with the series: a strangely uncharacteristic tone and an increasingly jarring art style.  Scroll up a bit – see that beautiful “spiritual realm” art?  Well, for some reason, this game makes the same place look like a 90s sci-fi set:

To be entirely fair, this game also introduced two things that greatly streamlined gameplay.  The first is a mobile phone so you don’t have to go running home to look things up every ten seconds. The second is this slider:

Walking speed.  WALKING. SPEED.  Every point-and-click needs this. I almost forgive this entire game its increasingly bizarre tone just for that slider.  I would sell my left arm to have that in The Longest Journey – as much as I love that game.  But even counting that slider, this too must fall into Tier Two.

Blackwell Epiphany

This game has some of the best art of the series – and more importantly, it has widescreen resolutions.  Well, a widescreen resolution. Did I mention that all the previous games run at 640×480?  This one runs at 640×400. Apparently, HD is a foreign concept even in 2013.

Even so, the wonderful art doesn’t entirely forgive the definite changes in tone. This is certainly the most “film noir” of the series, but that doesn’t really fit in with the rest of the series.  Especially when you compare Legacy to Epiphany, you wonder where the tone shift of the last two games came from.  Epiphany has ghosts ripped apart, child ghosts, suicide, prostitution, and more. It really feels too much like an attempt to have a serious (and bittersweet) ending.  Worse yet, several main plot points aren’t resolved and the epilogue throws in a strange twist not even hinted at previously that entirely invalidates the plot progression from the previous game. I should clarify that I’m not complaining because everything didn’t end up perfect for everyone – I’m a sucker for bittersweet endings.  I’m complaining because the ending didn’t make sense and didn’t fit in with the information given to us in previous games.  It avoids Tier Three because it is pretty and does provide some touching moments.  At least they kinda fixed the spiritual realm art:

And now that I’m thinking about it, this scene’s art has quite the Doctor Strange vibe (though mostly I just wanted to use this screenshot).

The Series

From a mechanical standpoint, the Blackwell series isn’t particularly impressive. Visual cues are often lost in the backdrop and important mechanics don’t always act the way you want.  None of the puzzles really stood out, preferring to blend into the story.  That’s a stylistic choice, and I can respect that – but it does make the few puzzles which require video-gamey logic particularly immersion-breaking.  This improved in later games, but there were still a few strange leaps of logic to be made, and the requirement that you talk to everyone about a subject five to six times particularly grates.

I liked the characters, and the overarching story was engaging enough to motivate me to finish the series.  That being said, the tone shifts unnecessarily in the final two games: introducing elements that really don’t fit into the earlier mythos in an effort to make it more serious. Lovecraftian horror I can get behind, but the grimdark turn this game takes… I cannot. If you just play the games with Nishanthi in them (which would be the first and third ones), you’ll be fine.

 

Steam link (1-4)

Steam link (Epiphany)