AHAHAH No. No, you do not get to use a variant of the original Dark Souls expansion title. Do you know why? It’s not even about a contest of comparative difficulty–it’s simply that you can’t have people “Die More” in your game if it’s so bad that no one wants to play it. That’s right, I’m talking to you…

Teleglitch is a roguelike that in my eyes, just isn’t very good. It’s not surprising–I’ve played a fair number of poor roguelikes already but it’s always sad to come across one. However, Teleglitch falls firmly, flatly, and squarely into a Tier 3 category of garbage, with its only saving graces being a rare few pieces of barely interesting design. It’s difficult to complain about Teleglitch without comparing it to other roguelikes. You move in real-time, you don’t level up, you don’t have stats, you have a map, you choose what level you want to play and there’s a… boring storyline? Now, it’s not entirely fair to judge a new game by asking it to maintain the same aspects of titles from the same genre, but all of these things are certainly different when it comes to most roguelikes and possibly if these were my only “complaints” (and they would be more opinion than valid) I would be more willing to accept these diversions from what one normally considers when they throw around the word “roguelike.” The problem is that these diversions suck and don’t really create anything good.
Continue reading “Teleglitch: Die More Edition” →