Just Cause

 

Just ‘cuz. Just. ‘Cuz. If you’re saying “Just Cause,” you’re saying it wrong. Also the title card for this game is crappy, so here’s a guy jumping out of a plane.

 

Now this is my kind of GTA. Whereas GTA tries to take itself so darn seriously, games like Just Cause (and Saint’s Row I’m told) are just all about having fun. Why? Just cuz, that’s why. Suddenly it’s easy to not only believe but be perfectly okay with accepting the fact that my character is more lead than flesh by the time I’m done with a mission. I don’t care that can jump out of a moving vehicle at nearly any speed and be fine. I don’t care that my special power is summoning a parachute out of nowhere at any given time because I feel like it. It all happens just ‘cuz.

 

Continue reading “Just Cause”

Sword of the Stars: The Pit

 

I dream of electric dolphins. What?

 

This game is awesome. I hesitate to call it a roguelite but it’s not quite a roguelike either–something in-between. You’re in space-somewhere and the space-plague has broken out. Now you’re off to find the space-cure before things can get anymore space-pear shaped in the pit of some apace-mountains where no one has ever come back from alive before. Sounds promising.

 

Continue reading “Sword of the Stars: The Pit”

Poly Bridge

I love bridge building games.  I have yet to find one that properly balances a good challenge and detail of strain with the freedom and ease of use of a video game.  The closest was probably Bridge Construction Set.  Poly Bridge is in that same vein, but also knows that sometimes you are just building something that will launch a car spectacularly.

There’s nothing wrong with Poly Bridge, and it is probably fun enough to pick up at some point.  But it doesn’t seem to have the depth of Bridge Construction Set and errs on the side of a consistent and simple visual style (which I can’t blame).

Steam link

Braid

Well, what better way to follow up Lepcis’s Prince of Persia review than with…

 

Braid is a lot more interesting than I thought it would be. It also has nothing in it that I thought there would be. Braid is a platforming game where you can rewind time to fix any mistake you make. In fact, the game won’t even let you die, as the moment you’ll leave the screen from death, the game pauses and won’t proceed until time is rewound. Lined up with this theme, the game sports a philosophical story exploring the concept of a never making a mistake, especially when concerned with a relationship. The word “Braid” actually seems to be in reference to the way a person’s hair will whip behind them when they spin away from someone quickly, “lashing […] with contempt.” As my wife used to have hair down to her waist that she wore in a braid, I can tell you that a person’s hair really does do this when they angrily turn away.

 

Continue reading “Braid”

Prince of Persia

I thought Ubisoft had only been making the same game for 10 years.  It turns out it is closer to 15.  Originally, I gave a pass to the original Assassin’s Creed because it was a novel concept – a freerunning game set in an open world with climbing puzzles.  It was pretty neat.  The sequels were terrible since as Chezni just mentioned, they haven’t changed the game in years – just better graphics and a different story.  It turns out I was mistaken for even giving the original a pass, since the mechanics were already present in another game series by Ubisoft: Prince of Persia.

Prince of Persia: The Sands of Time

As I played my hour, I started giggling.  Then laughing.  Then crying a bit, because this is just Assassin’s Creed in a more primitive engine.  Since this game, Ubisoft has just remade this exact game over and over again.  It has freerunning.  It has the exact same buggy “no, I didn’t want to run up that wall, I wanted to run through the door” problems that haven’t been fixed in any of the AC games.  It has the exact same weird bars you swing around on.  It has the exact same horrible, horrible action camera.  It has the exact same dagger stun locks.  The only improvement brought by the original Assassin’s Creed was the open world (which, granted, is fairly significant), but at the cost of wallrunning and reversing time (which was actually fun).  This game is forever tainted because of my experience with Assassin’s Creed, which affects my tiering.  I can’t play it because it just reminds me of all the things I hate about Assassin’s Creed and what that series stands for.  I could almost see myself playing it at some point because the time reversal seems fun and the characters/story interesting – though the dramatic cutscenes every time you sheath your sword or drink water (no, I’m not kidding) is more hilariously bad than fun.  To Tier Three it goes – play Lara Croft’s Tomb Raider Legend or Anniversary instead.

Steam link

Prince of Persia: Warrior Within

See above, only the composer played Doom in between.  Add heavy metal, angst, sexism, and a worse camera…somehow.

Steam link

Prince of Persia: The Two Thrones

Though the camera is still terrible, it’s less terrible than the previous two.  The combat is more fluid, and the angst seems to be gone from the previous game.  This one goes to Tier Two for me – I’m not sure I’ll play it soon, but it’s probably worth picking up at some point.

Steam link

Prince of Persia

Ah, of course.  The eighth game of the Prince of Persia series: Prince of Persia.  Naming conventions are apparently no longer in vogue in the gaming industry.  Ah well.  At least it’s a fun game.  The combat is a little simplistic and honestly a bit frustrating at times – they could really have used some sort of stamina mechanic – but overall the freerunning and attacking does feel more fluid.  There does seem to be a bit of “collect all these things” leaking in, but the chemistry between the main characters keeps up a good level of patter.  I can definitely see myself playing more of this – Tier One (Two Thrones might squeak in as well, now that I’m thinking about it).

Steam link

Prince of Persia: The Forgotten Sands

This goes into my “Technical Issues” category because it would require that I install Uplay.  I refuse.  I’m a bit disappointed since not a single one of these games actually let me take screenshots and I had hopes for the most recent one.  But Uplay isn’t worth the sacrifice.

Steam link

Ubisoft

Ubisoft is a Tier Four developer.  Between their ridiculous DRM, Uplay launcher, and rehashing of the exact same game over and over again, I have sworn off buying any of their future games (and playing any of their Uplay games).  The soul of the company was slowly drained ever since the Sands of Time.  I have considered doing an Assassin’s Creed series review, but there is too much pain (and the Uplay launcher, which is kinda the same thing) down that path.  I have learned my lesson the hard way – they just don’t make good games any more.

Sweet Lilly Dreams

 

Ever wanted to be a girl in PJ’s who has a talking dog, sarcastic cat and fights dragons made out of pirate ship flags in her dreams? Ah, then you too must know about…

 

 

Let’s get the dirty out of the way first. Sweet Lilly Dreams is a an RPG Maker game. SLD has custom-made art that sometimes looks like it came out of someone’s colored pencil art book. Yes it has… a talking dog with a flower and sends out red flags for furry po–…. –ocket… book. Sketches. After you accept all these things, it’s not too bad.

 

Continue reading “Sweet Lilly Dreams”

Divinity – Series

 

Some days I wonder if RPGs are dead. Sometimes I worry the future of RPGs are relegated to only ones with the words “Bioware” appearing on the screen as I turn them on. Apparently I just need to try more games, because either I’m an idiot, or the Divinity series is freaking awesome.

 

Continue reading “Divinity – Series”

Sid Meier’s Pirates!

Maxis/Fraxis… is there nothing you won’t simulate? Are you not even limited by…

 

Okay, Civilization/Alpha Centauri games notwithstanding, Sid Meier’s other titles have been pretty… lackluster. True you could spend your day running over cows in Sim Farm, but Ace Patrol was overtly simplistic and strategically unfulfilling, Railroads! was a lesson in making a completely unbearable concept even more unbearable, and Colonization was training on how to be the world’s biggest racist prick. Without surprise, I had very little confidence going into Pirates!.

 

Continue reading “Sid Meier’s Pirates!”

Date Warp

 

What? I dated a demon prince while attending a would-be Hogwarts school. Do your really think that I’m beneath playing…

 

Hakato Games have always made games with a general amount of heart with interesting concepts. What they lacked in polish they usual made up for with compelling design. Science Girls, Magical Diary and, easily the strongest of the bunch, Long Live the Queen, are all games they’ve produced that were at least interesting enough to me to finish once or twice. When I found that the studio had made a dating sim involving time travel, I had to try Date Warp.

 

Continue reading “Date Warp”

Stardew Valley

Stardew Valley seems to be a very slow paced game.  Your character, fed up with working in a cubicle farm, heads out to renovate the farm your grandfather left you and make a new life in the country.  At first, I thought it was just going to be Farmville.  Happily, farming is just a single option – there’s also adventuring, mining, and more.  From what I’ve heard, this game has crazy amounts of depth – on the level of Terraria, they claim – and it was made by a single person.  It seems like a very relaxing slice-of-somebody-else’s-life game, though it does look like grinding is probably going to factor in heavily as you spend more time playing.

So why I am I putting this into Tier Two?  Quite honestly because it seems like it will take too much time.  I could spend a bunch of time playing this game, or I could beat Dark Souls III.  Granted, Dark Souls III isn’t going to be nearly as relaxing.  But Tier Two is for games that I might pick up at some point after polishing off my Tier One.  And I think that’s where Stardew Valley falls for me.  If you think you’d like a game similar to Animal Crossing with a SNES art style, I’d recommend you give Stardew Valley a shot.

Steam link