Golden Krone Hotel (Again!)

One of the first games I reviewed on PICD was Golden Krone Hotel.  I put it into Tier Two, because I figured that there would be far too many roguelikes ending up on my Tier One list.  This proved not to be the case.  Many roguelikes were terrible, and many others were just nondescript or uninteresting – I found myself constantly thinking back to Golden Krone Hotel.  Later, I was looking for it in my Steam Library, and was astonished to find I had put it into Tier Two.  After revisiting it, it proved to be just as fun as I had remembered.  It has been released from Early Access and just got its “Last Update” – I look forward to beating it (someday).

Steam link

2 thoughts on “Golden Krone Hotel (Again!)

  1. GKH developer here. I remember seeing your original Tier Two post and thinking “hmm, not bad”. It’s interesting to see it shift! One of the problems the game clearly has is its way more interesting after 10 hours than it is after 10 minutes. It has a similar problem to other roguelikes: you start the game on the most boring levels, with almost no abilities or options, against enemies that aren’t particularly hard or interesting. And it’s not enough time to let the “hooks sink in”. Once you get more experienced, you zip through the early levels so it doesn’t matter. It’s an open question for me how to solve this curb appeal problem in the future. Anyway, thanks for revisiting the game.

    1. Wow – thanks for the response, and congratulations on making a memorable roguelike (no easy task, these days)!
      Now I wish I had gone with my first instinct to write a more detailed review, though…

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