Oh, old-school RPGs. How they hold a warm, fuzzy spot in my heart. From Pillars of Eternity to Neverwinter Nights 2 to Ultima VII, they just epitomize what I want out of a game. Serpent in the Staglands is a game in this same vein built by a couple – one makes the art, one writes the code. It definitely feels like an old cRPG in many of the right ways and only a few of the bad ones.
I feel bad putting this in Tier Two, but I think I must. Much like Avernum, it’s just a tiny bit too too rough around the edges for me to enjoy properly without putting a great deal of time into it. And even then, I don’t know that it has enough to justify that kind of time commitment.