World of Goo

World of Goo is an award-winning indie game about building structures out of black balls of goo/tar.  It’s a physics structure-building puzzle game, and it’s….okay?  I guess?  It feels almost sacrilegious to put this in Tier Three given how many good things I’ve heard about this game.  But the thing is, I’ve played this game on Kongregate.  Well, not World of Goo specifically, but so, so many games like it.  And I’ve played better versions; you see, World of Goo has both camera issues and control issues.  You can scroll around the map by moving to the edges – but the detection is just a tad too large, scrolling around your already small play space wildly.  Grabbing new nodes is a bit persnickety, since the goo balls (used for building) in your existing structure move around randomly.  This is particularly annoying since there isn’t a good reason that the game couldn’t just automatically spawn one wherever you click (as long as you had goo left).

From a technical standpoint, the lack of any graphical options whatsoever is a bit annoying.  It runs at one (low) resolution, full screen (admittedly, I didn’t try ctrl-enter to try it in a window).  When my monitor has 8-12 times the resolution as the game’s only resolution, things tend to look a bit pixellated.  It’s a small complaint, but one that bothers me.  I can forgive Doom, made in 1993, for running at a low resolution.  But World of Goo came out in 2008 (which I’ve just realized was almost a decade ago now – yeesh).

If this sounds a bit cranky and short-tempered, I’ll be honest: I’m writing this review so I can make Dark Souls the 100th post – so my heart wasn’t particularly into writing this one.  World of Goo might be worth your time, and it is only five bucks.  For me, it must be resigned to Tier Three.

Steam link