Desert Golfing

Is Desert Golfing a good game? I’m not sure. It’s certainly a frustrating game. From the physics which make the golf ball bounce just a little too far to the holes designed to infuriate you by making the ball roll just off the screen, the game seems determined to annoy you. On the other hand, it’s not cruel about it – there’s really no pressure to continue, and any goals are really ones you set yourself. This separates it from games like Getting Over It or The Impossible Game, where either the game taunts you (in the former case) or requires such precision that memorizing a sequence of inputs is the only path forward (in the latter case).

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Stellaris

I don’t really like Civilization. While the idea of controlling an empire through the ages sounds good in theory, the amount of time you have to spend doing it mostly outweighs the amount of fun to be had. While this may be an inherent flaw of 4X games, I had high hopes for Stellaris anyway since I’m a bit of a sci-fi nerd (actually, that’s a lie: I’m a lot of a sci-fi nerd).

Stellaris has been sitting in my queue for ages, and when I first took a look at it I put it into Tier 1 after playing for an hour; admittedly, this was not a fair shake. But with a lazy Sunday afternoon ahead of me and having been reminded that I still hadn’t played Stellaris by a board game I played with Chezni, I sat down determined to play a game. I got up 8 hours later, having played about half a game and realizing I just didn’t care anymore.

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