Exploding Kittens is a card game claiming to be “a highly strategic kitty-powered version of Russian Roulette.” Until I started this review, I was going to file Exploding Kittens under Tier Two – not bad, but not anything there to keep you entertained past an hour or so. After reading that elevator pitch, I am inspired to write a bit more. The premise of the game is pretty simple: draw cards until all but one player has drawn an Exploding Kitten with no Defuse card to stop it. Everyone starts with one Defuse card, and there are chances to draw or steal more Defusal cards. There is very little content beyond just that description, even with the advanced rule options.
Four! Tier Four! Haha, okay, okay, it’s Tier 3 but I can’t make that joke otherwise. It is of course…
I once read in a gaming magazine, you know your stock is worthless when it arrives and your employees shout, “Hey guys! Looks like the new Frisbees are here!” I can’t help but feel that same way every time I hold a sports game in my hands. Actually wait–I can go deeper. Deeper. DEEPER.
I first played this in VR, and it gave me motion sickness. I played it on the desktop, and I got bored. A Cthulhu-esque horror game shouldn’t be boring. It’s a pity, because it sets up a good atmosphere – there’s just no interesting gameplay to back it up.
A reverse tower defense game that could almost scrape by as a phone or flash game. I think I could play it on an iPhone and have fun, but there just isn’t enough there to make it worth my full attention. This may be because I was limited to an hour, but it just didn’t seem to have depth.
I didn’t realize how bored I could be of a game just by reading its title. I’m sure this could be a fine game, but in a genre so super-saturated it needs to be stellar for me to even consider it.