An English Haunting wants to have its cake and eat it, too. Sadly, it doesn’t work that way.
Continue reading “An English Haunting”Category: Tier Three
Hi-Fi Rush (Completed)
Killer Frequency
In some ways, Killer Frequency reminds me of Not For Broadcast. In others, it reminds me of Firewatch, and in some small ways it reminded me of 911 Operator. Unfortunately, in no ways did it actually strike me as a horror game, nor as a good representation of a radio operator during an emergency. Hm. Now I want to watch Pontypool again.
Continue reading “Killer Frequency”Hi-Fi Rush
I very much wanted to like this game. And I may go back eventually to try it out (I did – and added my thoughts at the end), but the aggressive tutorialization and cutscenes every ten seconds really got to me in my first half hour – to the point that I’m writing this instead of playing the game, which is never a good sign.
Assemble with Care
Assemble with Care is a game half about repairing items and half about someone meeting new people in a new city. Sadly, this one didn’t spark as much interest as I would have hoped.
Continue reading “Assemble with Care”Digital Devil Story – Megami Tensei [1987] – (OVA)
Digital Devil Story – Megami Tensei [1986] – (Novel)
What Remains of Edith Finch
I waffled quite a bit on where I was going to place this game. Though bits of the storytelling were fantastic, so many of the things that bother me about walking simulators were on full display. Then the game ended and I realized that What Remains of Edith Finch falls squarely into the “pretentious hints at something actually interesting, then an ending that resolves nothing” – similar to Old Gods Rising – but less insulting and with some interesting ideas – or NUTS, but with fewer mechanics.
Continue reading “What Remains of Edith Finch”Blasphemous (First Impression)

Guuuuhhhh another souls-clone in 2D format. Why do I keep buying these?
Donut County
Donut County is Katamari Damacy meets…I’m not sure, actually. Anyway, instead of a growing ball of “stuff,” Donut County puts you in charge of an ever-growing hole (usually controlled by a capitalist raccoon) – the more stuff that falls in, the larger the hole. It’s a neat idea, but sadly there just isn’t much more than that. You eventually control a catapult to interact with mild puzzle elements, but it just doesn’t have the scale of Katamari to really feel worthwhile. Tier Three, but a high Tier Three.