Cloudpunk

Creating a believable and realistic speculative fiction world is a tough challenge. One false step and the whole facade falls apart.

Cloudpunk attempts to create a cyberpunk world. While it gets the first few things right, its attempts at humor and social commentary cause it to stumble. An important aspect of cyberpunk is that though the world is generally awful, people are used to it. It wouldn’t work for Philip J. Fry or Korben Dallas to end up in a classic cyberpunk world for obvious reasons. Instead, their world is a lighthearted take on the cyberpunk dystopia: in the case of Fry, human problems are still just human problems regardless of technology. For Dallas, while the world is comically dystopic at times it is also filled with the normalcy of today’s life (in the form of Vito and even, in a sense, Ruby Rhod).

Conversely, Rick Deckard (of movie canon) fits in perfectly to classic cyberpunk because he has been part of this world for his entire life (or at least he thinks he has). Hope is for the foolish or the insane, and human life is treated lightly. It is by progressing through the plot that Deckard finds his humanity and recognizes the worth of the very androids he has been hunting.

Cloudpunk, sadly, tries to walk both of these paths. NPCs have tragic backstories or ruined hopes (comically, but unintentionally so), but at the same time your car is literally a talking dog that convinces an elevator to “eat” ramen. And while some such scenes are amusing (such as Gorgothoa above), they are drawn out for far too long while you must simply wait for dialogue to finish.

The main character is also split between these worlds. At times unrealistically idealistic while also working for an incredibly shady delivery company. For lack of a better way of putting it, this is not a person beaten down by the cyberpunk reality shown by the environment. While it’s a thin comparison, Del Spooner is a good foil to this: a person who lives in a world of robots while entirely distrusting them. Walking that line takes care, but Cloudpunk simply tries to beat us over the head with moralizing: “Hey, this package is ticking,” “Hey, the supervisor is saying shady things,” “Hey, there’s been an explosion where you dropped off the package.” Few things make me want to go full Chaotic Evil than that.

You may have noticed I haven’t mentioned the game mechanics. Mostly because they are practically nonexistent. The one niggle I had was that often, I found myself sitting in my car waiting for an audio clip to play out before they would give me the location of the next delivery. Since the entire game boils down to “drive to point A, pick up package; drive to point B, drop off package,” I don’t have much more to say on it.

Sadly, this must go into Tier Three. Not enough gameplay and not enough quality worldbuilding to save it.

Steam Link