“Remember that? Fun? That thing we used to have before gaming felt like a second job?” Enter the refreshing title of…
At its core, a good platformer is about getting to places. Not going to places or being in places, but getting to places. You can make the world pretty, you can make the world big and you can riddle the world with secrets but if getting to any of those things isn’t fun, then your platformer will fail. You see, the collectibles, world and settings were all just excuses for you to use the in-game mechanics in fun ways to get from point A to point B. Tiny and Big: Grandpa’s Leftovers was a breath of fresh air that reminded me of what it felt like to play a game that remembered this.